You reached the shelter at the end of Route 1610 with the Runner behind you.
The badge for the first route is the only badge text that names the chaser. The other six survival badges list landmarks and the shelter instead.
Steeple is what the developer calls the figure chasing your car in Do Not Stop. The Route 1610 survival badge gives it a second name, the Runner. It stays on the road behind you, and the moment the car stops or bleeds too much speed it closes in and the run ends on the SIGNAL LOST screen. The only safe place is the shelter at the end of each route.
You reached the shelter at the end of Route 1610 with the Runner behind you.
The badge for the first route is the only badge text that names the chaser. The other six survival badges list landmarks and the shelter instead.
With Steeple as close as ever, you will have to traverse new terrains to escape him.
The posts for the second Halloween map, Update 1 and Update 2 all use the name Steeple and call it “him”. Each one says the chase is getting tighter.
The developer has not said whether the long-limbed shape that appears at the side window is Steeple itself or another of the “mysterious entities” Update 1 mentions.
Speed is your only defence. Steeple matches the car while you hold the pace, so every lost mile per hour is ground it gains.
A crash into a barrier, a missed corner, a spin or holding the brake slows the car below the pace it keeps.
On a duo run the passenger sees it coming on the DISTANCE dial. Solo drivers can press C to look behind.
The screen goes dark and shows the mile where you were caught, for example Mile 3.6.
Restart sends you to Mile 0, Change Map opens route selection, Back to Lobby leaves, and Retry from Mile puts you at the last roadside mile sign.


Some stretches add a second threat. A dark figure appears beside the side window and a red banner reads SOMETHING’S AT YOUR WINDOW or WARNING IT’S AT YOUR WINDOW.
Hold F to crank the shutter up. The prompt changes to KEEP HOLDING! while a bar fills; letting go early leaves the window open.
The car keeps rolling while you crank, so keep it on the asphalt with small A and D inputs instead of slowing down.
In a duo the passenger keeps calling turns on the keypad and can tell the driver when the banner appears.
Each route ends at a shelter, and reaching it earns that route’s survival badge. The badge win rate on Roblox shows how many players make it, so it doubles as a difficulty ladder.
| Route | Landmarks before the shelter | Miles | Badge win rate |
|---|---|---|---|
| Shortest route, no named landmarks | 7 | 62.7% | |
| the Burn · Black Lake · Signal Hill | 9 | 16% | |
| Long Acre · Blackpine Pass · Kessel Quarry · Mast Road | — | 10.4% | |
| Harrow's Patch · the Maze · the Harvest Fair | 11 | 5.6% | |
| the Bone Orchard · Widow's Mere · St Vigil's | — | 4.8% | |
| The Shelf · the Old Baldy lifts · Devil's Elbow | 13 | 4% | |
| the frozen lake · the Outpost · the switchbacks | 16 | 3% |
Steeple follows you out of East Hollow Way, and the post asks whether driving fast enough might lose him for good. The event lasted one hour.
Misty Mountain Pass arrives with Steeple on the road and new mysterious entities waiting to get you.
Steeple is “as close as ever”: new terrain to cross, a faster pace and a tournament with exclusive prizes.
Tap Space to slide through bends instead of braking. Braking is the quickest way to hand Steeple the gap.
Every roadside mile sign you pass becomes a Retry from Mile point while free retries remain, so push for the next sign.
A second player calls each turn 1–6 before you see it, which keeps corner speed up on the twisting late routes.