Do Not Stop.

Do Not Stop. Beginner Guide

Do Not Stop. is a night drive with one rule: keep the car moving until you reach the shelter at the end of the route. You steer with W, A, S and D, drift with Space, crank the window shutter with F and, if you get caught, pick up again from the last mile sign. A second player can ride along and call the turns. This guide walks through a first run in that order.

A public server fits 30 players, but a run only involves the people in your car: you drive, and a friend can take the passenger seat. The code box stays shut until you reach one shelter, then opens from GARAGE under CODES. The four codes on the Roblox page currently pay 850 credits together. Route 1610 is the short first road, about 7 miles, and 62.7% of players hold its survival badge. Whiteout Ridge, the last road, sits near 3%.

W A S DDrive and steer
SpaceDrift
FHold for the shutter
1–6Passenger turn calls
2Seats per car
01 · FIRST RUN

Your first run, step by step

01

Pick a pad

Walk onto an empty launch pad in the lobby. Choose Drive Alone, or Invite to bring a friend into the passenger seat.

02

Take the keys

Taking the keys at the lot awards Engine Running, the one badge every player has.

Engine Running badge icon
03

Start on Route 1610

The first route is about 7 miles long and 62.7% of players have its badge, far more than any later road.

04

Hold your speed

Steeple follows the car. Slide through bends with Space rather than braking, and keep off the barriers.

05

Reach the shelter

Driving into the shelter at the end of the route finishes the run and awards that route’s survival badge.

Do Not Stop. key art of a car on a dark road at night
Official experience art: a lone car on an unlit road, the setting of every route.
02 · CONTROLS

Keyboard controls

The key hints sit in the bottom-left of the windshield. Q and E do double duty, so check which gear mode you are in before relying on them.

KeyActionWhen to use it
W
AccelerateHold it almost all the time; speed is what keeps Steeple behind you.
S
Brake or reverseUse it as little as possible. Every second on the brake shrinks the gap.
A / D
Steer left / rightSmall inputs on straights, then turn in early before a bend.
Space
DriftStart the slide as you turn in so the car rotates without losing pace.
F
Crank the window shutterOnly for the red window banner. Hold it until the bar finishes.
V
Switch cameraToggles between the cockpit and a chase camera behind the car.
C
Look backA quick look at how close the chaser is.
Q / E
Glance left / rightLooks toward the side windows in the cockpit view.
M
Automatic / manual gearsIn manual, E shifts up and Q shifts down instead of glancing.
N
Arcade / Sim handlingTry both on Route 1610 and keep the one that feels steadier.
03 · WINDOW SHUTTER

Cranking the window shutter

On some stretches a figure appears at the side window and a red banner reads SOMETHING’S AT YOUR WINDOW. A prompt at the bottom of the screen tells you to hold F.

01

Hold F at once

Press and keep holding F as soon as the banner shows. Tapping does not raise the shutter.

02

Keep the car straight

The car rolls on while you crank, so steer gently with A and D and stay off the brake.

03

Wait for the bar

The prompt switches to KEEP HOLDING! while a bar fills. Let go only when the prompt disappears.

F Solo drivers have to steer and hold F at the same time: rest a finger on F during quiet stretches so it is ready.

Do Not Stop. key art showing the hooded figure next to the car
Official experience art: the figure that reaches the glass during a window alert.
04 · RETRIES

SIGNAL LOST and Retry from Mile

When Steeple catches you the screen shows SIGNAL LOST and the mile you reached. You then choose how to continue.

ButtonWhat it does
Retry from MilePuts the car back at the last roadside mile sign you passed. It only appears while you still have free retries, and the button shows how many are left.
RestartStarts the same route again from Mile 0.
Change MapOpens route selection so you can pick a different road.
Back to LobbyLeaves the run and returns to the lobby pads.

Mile signs are checkpoints

Numbered signs on the road shoulder mark each mile. Passing one is what makes Retry from Mile useful, so a crash just after a sign costs little.

More retries

The Robux store sells retries, including an Endless Retry. Prices are listed on the garage page.

Garage and store prices
05 · PASSENGER

Calling turns as the passenger

Every car has a driver seat and one passenger seat. The passenger cannot steer; their console has a DISTANCE dial and a CALL THE TURN keypad that tells the driver how hard the next bend is.

1Sharp left
2Medium left
3Gentle left
4Gentle right
5Medium right
6Sharp right

Driver

Owns throttle, steering, drifting and the F shutter. Listens for the call, then turns in.

Passenger

Reads the road ahead, presses 1–6 early and says the turn out loud. The passenger seat also holds the scanner that cosmetic cases fit into.

Solo

With Drive Alone you read every bend yourself and handle window alerts without a reminder.

1–6 Agree on words before you leave the lot, for example “hard left” for key 1, and say the direction first.

06 · NEXT

Where to go after your first shelter